Fatih Porikli on making image models precise, not just plausible
Qualcomm's Fatih Porikli argues that image generation's next frontier isn't a bigger model but smarter decomposition: reward the right objective, split planning from rendering, route to specialists, and tile the work in latent space so precise, high-resolution images run on a phone.
Plausible Isn't Precise
<strong>Image models learned to look real before they learned to be correct.</strong> The next frontier is closing the gap between a plausible picture and the precise one you actually asked for.
have become incredibly good at producing very realistic images. The lighting looks you know natural right the details look right and the overall quality can be amazing
Three Buckets of Unfinished Work
<strong>Everything left to solve sorts into three buckets: controllability, quality, and efficiency.</strong> The whole conversation hangs on these three axes.
there are still many things to be done and that's why you know we publish present many papers addressing such challenges
The Cookie-Cutter Face Problem
<strong>Ask for a group and models paint the same face over and over — because training rewarded realism, never diversity.</strong> DisCo fixes it by making diversity itself an optimization objective.
existing training objectives focus heavily on the realism and matching the user prompt, but they don't explicitly encourage diversity
Maybe One Model Is Doing Too Much
<strong>A single model must parse the prompt, count subjects, place them, reason about their interactions, hold each identity, and render — all at once.</strong> Maybe that is too much to ask of one pass.
Maybe we are also asking a single model to solve too many difficult problems at once.
An Architect and an Artist
<strong>Split generation into planning and rendering, the way a human artist does.</strong> An architect lays out where each subject goes; an artist renders the photorealistic image on that plan.
Instead of asking model to do everything, we separate uh planning from rendering similar to how a human artist would work.
One Size Doesn't Fit Everyone
<strong>Instead of one model tuned for every attribute, route each prompt to the specialist that handles it best.</strong> Image generation starts to look like an agentic pipeline.
maybe size doesn't fit everyone if you really really want to generate something amazing top of the line. So we need such specialization
Big Images, Small Memory
<strong>Generate 4- and 16-megapixel images on a phone by refining the picture in patches of latent space, not all at once.</strong> Roughly 35x faster — minutes down to seconds.
It's maybe 35 times faster. You know, from let's say uh 10 minutes to uh around 20 seconds type of you know acceleration.
Editing Without the Seams
<strong>Remove or replace an object by inverting the real photo into noise specific to that image — not random noise.</strong> The edit blends in with no telltale boundary artifacts.
So this noise is not random noise anymore. It is specific to the input image. So if I change the input image the noise is going to be different.