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AMD ROCm InferaSim — Sparse GPU anchors and transfer laws — What does it mean?

The news. In November 2026, AMD's paper described ROCm InferaSim, a tool that predicts LLM serving performance on AMD Instinct MI355X GPUs from a handful of short measurements, then searches those predictions for a good configuration. The authors report that 11 anchors cost 9.1 GPU-hours, while measuring the 226 fixed-length configurations those anchors cover took 204 GPU-hours. Read the paper →

Picture a restaurant kitchen. Every dinner service needs an oven to preheat for the same time whether one cook or eight are working, plus a pile of chopping that splits across however many cooks you hire. If you time one cook through a full service, you can predict a service with two cooks by keeping the preheat time and dividing only the chopping. That is the whole idea: measure one deployment, then compute the others instead of running them.

InferaSim sorts every serving choice into two bins. A choice that changes which GPU kernels run needs its own anchor: the model checkpoint, numeric precision, attention implementation, CUDA-graph mode, speculative-decoding method, engine and GPU type. A choice that only changes how much work each GPU does is predicted from an existing anchor: batch size, prompt and context length, TP, EP and PP widths, replica count, arrival pattern and a KV cache kept in host memory. The kernels that one engine step launches are called its kernel set.

An anchor is a short run on at most one node. It records the median decode step time at each batch size the engine captures as a graph, and the prefill time at five prompt lengths, fitted as T(n) = F + c1*n + c2*n^2 for n prompt tokens. The F term is the fixed per-step cost of kernel launches, synchronization, sampling and scheduling, and it stays largely unchanged when GPUs are added. A roofline-style model computed from hardware peak rates misses it, which is why it matters for capacity planning.

The transfer law keeps that fixed part and scales only the rest: new_step(b) = f + (old_step(b) - f) * rho. Here f is the batch-1 step from the anchor's own sweep, and rho defaults to the old width divided by the new width. On a DeepSeek-V4-Pro decode transfer from a TP4 anchor to TP8, halving the whole step gave a 44.1% median error, and the fixed-cost law gave 0.9% (batches 1 to 64, reported in the paper). Prefill behaves the same way: solving the TP4 and TP8 prefill steps for F gave 146.9 ms at 4k-token prompts and 145.9 ms at 8k, within 1%.

Here is the arithmetic with numbers held fixed (illustrative, not from the paper). A TP4 anchor shows a batch-32 decode step of 30 ms and a batch-1 step of 6 ms, so f = 6 ms and the divisible part is 24 ms. Moving to TP8 with the default rho = 4/8 = 0.5 gives 6 + 24 × 0.5 = 18 ms. Halving the whole step would say 15 ms, which is about 17% too fast, enough to make a deployment look like it meets its latency target when it does not.

The cost side uses the paper's own figures. Eleven anchors took 9.1 GPU-hours to cover 226 configurations that took 204 GPU-hours to measure, about 22 times less. For the larger searches in the study, the authors estimate that measuring every candidate would take about 25,000 GPU-hours.

ApproachGPU cost to evaluateWhere it breaks
Measure every candidateAbout 25,000 GPU-hours for the study's searches (paper)Cost grows with the number of configurations; each trial holds its GPUs for a median 3.4 minutes plus engine start-up (paper)
Roofline arithmetic from peak ratesNoneIgnores the fixed per-step cost; halving a 4-GPU DeepSeek-V4-Pro step to predict 8 GPUs gave 44.1% median error (paper)
Operator-level simulatorProfile every operator again whenever the model, engine or kernel library changesPer the paper, Vidur models only dense layers and none of these simulators ships AMD GPU data (paper)
Anchors plus transfer lawsOne measurement per kernel set; 11 anchors cost 9.1 GPU-hours (paper)An anchor is matched by comparing fields, not by checking a kernel trace, so a wrong match is not detected

A target larger than one node uses a three-step method the paper calls reduce, measure, restore. Shrink the target to a configuration that fits on one node, measure that, then add back what the reduction removed: pipeline stages, cross-node network hops, wider expert sharding, disaggregated pools and host-memory KV tiers. A discrete-event simulator then replays multi-turn agent traffic, with queueing, batching and prefix reuse, and a tuning agent searches the predictions. The output is a short list to confirm on real GPUs, not a final answer.

The reported accuracy is for AMD Instinct MI355X GPUs running vLLM, SGLang and AMD's ATOM engine. Over 172 configurations, median TPOT error was 8.1%. On a multi-turn coding workload, throughput error was within 8%. For 159 disaggregated deployments, none of them used as an anchor, throughput was within 5.5%. A five-candidate short list contained a deployment within 12% of the best feasible pairing of model and latency target. AMD also reports that each projection takes under half a second on one CPU core. These are the authors' numbers on one vendor's hardware, so treat them as a design pattern to copy, not a guarantee for another cluster.

Goes deeper in: LLM Serving → Serving Metrics & SLOs → Capacity Planning & Saturation

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